Getting close to a Deadswitch 3 beta build for testing!
If you're interested in participating in the beta, send me a message!
I'm also still implementing new content, so if you have any cool ideas that you haven't told me yet (weapons, game modes, vehicles, etc.), I'm all ears!
- Justin
Belyaevs-Fox
Multiple shotgun calibers would help diversify the gun-play in meaningful ways. Most games only cover 12 gauge while neglecting .410 bore and the range of 28-8 gauge. You can also add different ammo types like hollow-point bullets and shotgun slugs.
Shields could be used in single player as a defense against foes on one side while leaving the other side exposed, leading to some interesting tactical decisions.
Different grenades can be used as a supplement to the guns, like conventional explosives, EMP, flash-bangs, and incendiary.
Melee strikes with guns would be useful to conserve ammo or as a last resort attack. You can even add bayonets to increase strike damage and more melee weapons like tomahawks, kukris, and entrenching spades with different properties.
And lastly, game-pad support would be much appreciated, since I have a PS4 controller while many others would use Xbox or Gamecube/Switch Pro controllers.